Hey everyone! I’m diving into slot game development and wanted to start a thread for anyone interested in building or improving their own slot games. Let’s discuss everything from game mechanics, math models, and RNG logic to art design, animations, and monetization strategies.

What engines or frameworks are you using (Unity, Phaser, Godot, etc.)? Any insights on balancing payouts or making gameplay more engaging? Share your experiences, tools, or even showcase your projects here!